In the struggle for fatty wallets of buyers, developers use different paths. Some for a long time and stubbornly convince that their next graphic engine on the heads is higher than the creations of competitors. The second with an unhealthy smile speak of a seamless game world and hundreds of allegedly “living” NPCs. And others simply waste millions of evergreen dollars to attract famous composers and screenwriters. With such competition and universal monetary inspection, some developers simply surprise. About the creators Darwinia, Introversion Software, you can modestly keep silent – there are no two full -fledged articles on the schedule of their exploits. Developers of the series Neighbors from Hell, By the way, they also turned out to be not bast. Singing literally penny arcade, they were able to surprise both players and journalists. Of course, it is worth noting that both parts did not receive sky -high assessments, but for the games of such a plan it was a clear success. A mixture of cartoon graphics and not so evil dirty tricks turned out to be right. IN Neighbors from Hell There was no beloved youth Mata, all sorts of terrible a la jackass (“eccentrics” on MTV), but such a “culture” was the game and painted. In Russia, the project was called “How to get a neighbor“And since such a name was used only within our immense homeland, but our publishers decided to allocate money for the so -called third part. And really. For a long time we have not seen the adventures of a cheerful TV presenter and harmful pot -bellied neighbor ..
And we have fun in the office
As in the very first part, we are again the leader of a certain television show in which only one thing is required from us: to get a neighbor. The gaming process of the “Office neighbor” is actually not different from the original. They all also give us a small level, a certain amount of dirty tricks and a certain number of improvised means scattered throughout the territory. Meeting with the enemy number one fatal – having seen the source of his failures, the neighbor simply beasts and tears Vadya (it is for him that we play) as a heating pad. Strange, however, in the second part we were given several lives. Apparently, the developers were inspired by the original. In the third part, all missions (by the way, eleven) were clamped in the time frame – did not have time to fulfill all the dirty tricks, your problem is your problem. It is worth saying more about the movement of location. The neighbor moves in level in a strictly defined, programmed order. At first, for example, he went into the dining room to eat, then looked in the mirror, and a little later he hung up to the restroom. Vadei is faced with a simple task. While the adversary is absent in one or another room, you need to get there, collect the desired inventory or on the contrary to make an evil muck like laying a banana peel. There is another type of location, when a neighbor simply does not visit part of the level. Oscar is issued for the “perfect” passage of the mission. Near the neighbor’s icon there is a scale similar to a thermometer. This is the “bitterness” scale. The more nasty things in a row, the more unhappy the neighbor. To get a reward you need to create something like a chain of traps-then the scale will reach the maximum value. In addition to the neighbor, there are secondary characters in the way of Vadi. So, if Mr. The Watchman wakes up and sees that you are engaged in your direct duties, the restart is not to pass.
An interesting thing is with tasks. According to the idea, the game should be able to be able to young students. Yes, adjustable traps are logical, however, there are such puzzles that not everyone will decide from the scab. You have to hammer the next means of dirty trick in everything that can. For example, how many children know that if you fill sugar in a gas tank, then the car simply won’t start.
The dirty tricks, of course, will have to be created in the office. How it differs from home terror of the first part or resort annihilation of the second? Yes, nothing. Only the design of locations and a set of dirty. Our glorious protege in the polygonal world of nasty things named Vadia can brazenly pour glue on the keyboard, classically foil a chair/bench, or spoil a photocopy, on which a neighbor propagated a vital report. The consequences of the latter are expressed in the brutal beating of the enemy by the chief.
What we have, we are limping
The gameplay is very simple for understanding – there are no sophisticated role elements or self -learning artificial intelligence. However, there is in “How to get a neighbor 3»One very malicious bug, spoiling all raspberries from lightweight entertainment. If at the time of preparation of the dirty tricks to send Vadya to do anything else, then the element of the inventory, with which the muck was created, will most likely be lost, and the trap itself will remain unfinished. This is very annoying especially in cases where you need to end the level for the so -called “gold”, that is, compose a chain of traps in a certain order. So you will forget about the bug on time and start the level again.
Visually the game looks very, very good. The developers Win Diggers Casino of textures and training grounds obviously did not spare. Animation is also at the level. One is lousy: the same neat cartoon style was lost under the weight of dynamic lighting and other anti -alizing. Another problem is constant bugs and shortcomings. The characters pass through the doors, fall beyond the walls and so on in the same spirit. It would seem, “How to get a neighbor»The game is small, judging by the volume of work, and then they managed to cheat.
The sound side of the game is quite medium. And if the music is not bad, then the voice acting is just nightmare. The sound of drinking a drink with characters is able to bring almost any balanced person to a state of an evil swearing locksmith.
Final comments:
As not surprising, the Russian version “How to get a neighbor»It turned out to be worse than its original. Either the authors did not have enough experience, or just a desire to create a worthy continuation. In general, if you went through the first two parts of the “neighboring sorrow” with genuine joy, then you can look at office dirty tricks. The rest is more suitable for the rest to meet the series;He clearly wins the creation of the Stakhanovites from Vzlab.
Gameplay: Interesting Arcade. There are practically no changes compared to the first part, but they are essentially not needed.
Graphics: a nice, completely three -dimensional engine gives a good picture, but the former “soft” cartoon pleased the eye more.
Sound: Nightmare voices spoils the whole impression – even a good soundtrack will not help here.
For a long time?: Entertainment in the evening, no more. Even if you have passed the first part more than once, this does not mean at all that the third will be as exciting as the original.
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